Another ZBrush session now into Maya
Another day passed. Got myself into ZBrush again, and getting to know the pipeline between ZBrush and Maya MentalRay rendering. Quite straight forward, and as complex as I thought it would be. Although it's not a perfect pipeline. My last day tomorrow as I'm having friday off :) Hoooray.
The model is lowpoly. The displacement map is 2048*2048. With a simple Mentalray Skinshader.
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