Wednesday, January 25, 2006

Some Anatomy Zbrush work (day3)




Have been working on a base male model in Maya the last 2 days, get it all edge-looped nicely. So today I started working on the body's Torso into ZBrush. Printed out enough reference material for muscles and landmarks. Not pulling all my weighth on it as I want to take my time to get it properly done. Later on I'll create some blendshapes within ZBrush, UV it, and texture the character. After that the skinning and some IK handles. I haven't touched any advanced rigging yet, so it has to do with just IK (with locators).

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